Loadouts: what to bring into DMZ: Recon
Loadout fundamentals, three squad archetypes and a class-by-class weapon shortlist for Serpent Island, Building 21 and Rebirth Island.
Loadouts, settings and a scenario playbook, written for DMZ: Recon's mix of AI pressure, three-stacks and extraction timing rather than for Multiplayer.
Loadout fundamentals, three squad archetypes and a class-by-class weapon shortlist for Serpent Island, Building 21 and Rebirth Island.
Recommended in-game settings for DMZ: Recon with starting sensitivity ranges, HUD layout advice for 3- and 4-finger claw, and the graphics options that protect your frame rate.
What good squads actually do in common DMZ: Recon situations: landing, looting, contracts, third parties, the radiation cloud, bosses and the last minute before extraction.
What key cards and NFC cards are in DMZ: Recon, how to tell which door they open, and how to protect them across matches.
How DMZ: Recon's Quick Play differs from the standard mode and when to queue which.