DMZ SQUABBLE UP

Building 21

high danger Indoor / close quarters 3-player squads

Three indoor floors, four sectors, zero sightlines longer than a hallway.

Building 21 returns from the original PC and console DMZ as a fully indoor map spread across three floors. Expect faster fights, constant AI pressure and corner-to-corner engagements. The in-game tac map labels rooms by sector letter plus floor number (for example B1 = Sector B, Floor 1; C2 = Sector C, Floor 2), and this page uses the same convention.

Added: Season 11 (2025) · DMZ: Recon launch, Dec 11, 2025

Keys & access doors (7 listed)

Blue Key Card

Key cardReported
Opens
Blue access door
Door
Blue door (room not yet confirmed)
Found
1 Reported just outside B1 (Sector B, Floor 1)
Loot
Unconfirmed. In the original DMZ the blue card opened the Data Center; CODM may differ.

Red Key Card

Key cardReported
Opens
Red access door
Door
Red door (room not yet confirmed)
Found
1 Reported at C2 (Sector C, Floor 2)
Loot
Unconfirmed. Treat as a high-value room until proven otherwise.

Auto Lab NFC Card

NFC cardReported
Opens
Auto Lab (also called the Bio-Auto Lab)
Door
Auto Lab door, Floor 3
Found
1 Reported on the 3rd floor
Loot
Lab loot: high-tier gear and crafting items reported.

Archives Room NFC Card

NFC cardReported
Opens
Archives Room
Door
Archives Room, Floor 2
Found
1 Reported on the 2nd floor
Loot
Documents / intel items plus mid-to-high tier loot reported.

Maintenance Room NFC Card

NFC cardUnconfirmed
Opens
Maintenance Room
Door
Maintenance Room (floor unconfirmed, shown on F1)
Found
No pickup location reported yet.
Loot
Unconfirmed.

Conference Room NFC Card

NFC cardUnconfirmed
Opens
Conference Room
Door
Conference Room (floor unconfirmed, shown on F2)
Found
1 Card reported in/near the Conference Room itself
Loot
Unconfirmed.

Storage Room NFC Card

NFC cardUnconfirmed
Opens
Storage Room
Door
Storage Room (floor unconfirmed, shown on F1)
Found
No pickup location reported yet.
Loot
Unconfirmed.
Bosses

Velikan

Reported
Building 21 interior

Named as the Building 21 boss in the game's store listing. Drop table in CODM not confirmed; in the original DMZ he dropped a black access card and an RGL-80.

Mechanics
  • Every sector has its own stairwell, so rotate floors through the sector you control rather than crossing the map.
  • AI density is far higher than Serpent Island. Suppressors and armor plates matter more than range.
  • Exfil points are limited indoors: decide your exit before you commit to a key room.
Squad tips
  • Call out rooms by sector + floor ("card at C2") the same way the tac map labels them.
  • Clear a key room with one teammate holding the hallway; most third parties arrive within a minute of a door opening.
  • Put the key card in a safe slot the moment you pick it up so a wipe doesn't erase the run.

Zones

ZoneFloorDangerNotes
Sector A · F1 Floor 1 medium Infil side on most spawns.
Sector B · F1 Floor 1 high Blue Key Card reported just outside B1.
Sector C · F1 Floor 1 medium
Sector D · F1 Floor 1 medium
Sector A · F2 Floor 2 medium
Sector B · F2 Floor 2 medium Archives Room reported on this floor.
Sector C · F2 Floor 2 high Red Key Card reported at C2.
Sector D · F2 Floor 2 medium Conference Room reported on this floor (unconfirmed).
Sector A · F3 Floor 3 high Auto Lab reported on the 3rd floor.
Sector B · F3 Floor 3 high
Sector C · F3 Floor 3 high
Sector D · F3 Floor 3 high

Other maps